All personel must complete Basic Training:
| Beam Wpn/TL9 Stunners |
+1 |
| First Aid |
+1 |
| Guns/TL8 Needlers |
+1 |
| Karate or Judo |
+1 |
| Law/Federated Suns |
+1 |
| Melee Wpn/Axe |
+1 |
| Running |
+1 |
| Social Science/Federated Suns |
+1 |
| Survival/arctic |
+1 |
| Survival/desert |
+1 |
| Vacc Suit |
+2 |
| Zero G Operations (as free fall) |
+1 |
Advantages: Rank (3 pts/rank lvl)
Mandatory Disad: Duty to StarFleet (-10)
Optional Disads: Sense of Duty to StarFleet (-v)
Unacceptible Disads: Anything that would be considered antisocial like Bloodlust, or debilitating like One Arm.
All personel Rank 5/Ensign and above must complete training in the StarFleet Academy:
| Any Life Science Skill |
+1 |
| Any Physical Science Skill |
+1 |
| Any Planetary Science Skill |
+1 |
| Astronomy |
+1 |
| Computer Operations |
+1 |
| Damage Control Procedures |
+1 |
| Elec Ops/Starship Sensors |
+2 |
| Guns/TL8 Pistol |
+1 |
| Karate or Judo |
+1 |
| Law/Federated Suns |
+1 |
| Leadership |
+1 |
| Social Science/Federated Suns |
+1 |
| Teaching |
+1 |
Mandatory Adv: Legal Enforcement Powers (10 pts)
Optional Adv for SF Academy: Status, Graduated with Honors (5 pts), Graduated with High Honors (10 pts), Graduated ValaDictorian (15 pts), Barely Graduated (-5 pts).
All Department Heads must go through special training:
| Administration |
+2 |
| Computer Operations |
+1 |
| Diplomacy |
+1 |
| Leadership |
+1 |
| Savoir Faire/ StarFleet |
+1 |
Command School is mandatory for all StarShip/Base commanders (optional for Department Heads, but a good idea for anyone looking to their future career oportunity's with StarFleet):
| Diplomacy |
+2 |
| Law/Federated Suns |
+2 |
| Leadership |
+1 |
| Social Science/Federated Suns |
+1 |
| Strategy/Starship Combat |
+2 |
| Tactics/Starship Combat |
+2 |
Select an MOS: (starship commanders usually have an MOS of Helm spec)
For a description of the various shipboard departments click here.